Posted on Feb 28, 2010 under cartoon character |
What are cartoons?
Cartoon / Comic is a popular art medium. It is a piece of art. It is humorous in intention. It is usually a single drawing with a caption immediately under it. But its meaning will be more. It conveys messages more clearly than an article/news with 2 or 3 pages.
How cartoons help our life?
They give us a good laugh. It helps us to forget about our problems in life. The cartoon characters are very funny and carefree. They gave us some joy right from our desktop.
Cartoons illustrate day to day life in a humorous way. Although they employ humor, some are more serious in tone. Most of them use irony or satire. They usually act as a visual metaphor to illustrate a point of view on current social and/or political topics.
I have seen a cartoon about Global warming in JJComics. It gave me a good laugh and a good thought.
With the expansion internet, there are thousands of websites providing cartoons. Some are free, some needs credits. Anyway they are worth to read and use. They communicate more clearly than words.
How can we promote cartoonists/ cartoon websites?
Good cartoons need to be promoted. Cartoonists need to be properly recognized and rewarded.
How can we promote good cartoon websites? We can do that in different ways if we really appreciate them.
· Give the link of the cartoon site in the articles we are submitting
· Putting a link in the emails we are sending
· Using them (don’t forget to give them the deserved credit)
· By introducing it to others…
Like all online directories the cartoon directories are also helpful.
For people who are interested in contributing cartoons or those who have ideas, but no time to start a website or join with any magazine/news papers, there are many website that are happy to receive their ideas/work.
So those who are talented, never give up or hide your talents, contribute it and give others a good laugh.
JJComics is a comic website of funny comics of everyday situations and more. Come visit, and offer suggestions for new comics!
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Posted on Feb 25, 2010 under cool game |
So you just got back from Best Buy or Circuit City with your new PSP or it just arrived in the mail after you ordered it online. It’s not every day that you spend that kind of money on a cool new toy, so now it’s time to get some cool games for your new toy. The only problem is that you are a little confused about where to go and get some games so you can get started playing.
Maybe you even picked up a game or two at the store where you bought the PSP. You soon realize that buying games for your PSP is going to cost more than you think, because you are always going to want the latest titles. Not to mention the need to watch movies on the PSP if you ever travel. So how can you possibly afford to use this new to its fullest?
You’re so frustrated that you even consider returning it to the store for fear you will get in too much debt trying to keep up with all the latest games out there. Well don’t fret! There are tons of websites all over the internet that offer plethora of PSP game downloads. Not to mention these same websites offer free music and movies for your new PSP device.
Okay, so where do you find these nice sites? It’s as simple going online and opening up Google or any other search engine and running a search for free PSP games. From there you can begin comparing some of the different services available to find which is best for your PSP. Good luck deciding on the right one and there are tons and tons to choose from. You probably had no idea.
Since you’re bank account is hurting after your purchase of your new PSP, you will probably be looking most at the sites offering free PSP game downloads. After all, what’s better free or paying for something? I hate to break it to you but the free sites are not your best bet source when it comes to getting these games. Once you download a game there is a huge risk that its files will be hacked into. These sites can bring harmful spyware, malware, and viruses to your computers as well as your PSP device. Trust me, you want to avoid these sites. Free is great, but some things will really hurt you in the long run if you don’t pay for quality.
So you really need to do your homework and choose a site from a trusted source. One that has been in business a while and thousands of satisfied users. One that is secure and virus free. If you follow those guidelines you should be fine. Most of these types of sites will offer free PSP downloads after you pay a one time membership fee that is usually about the price of a single game. Well worth the money and the peace of mind.
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Posted on Feb 21, 2010 under cartoon game |
There is no doubt that video games are in their golden age at the moment. Since 2007 sales of consoles and games have grown by 57 percent in spite of the economic downturn. During March 2008 1.7 billion dollars worth of games products were sold. The games industry is now bigger than films and is gaining more and more mainstream appeal and recognition.
Nintendo have helped to bring games to a much wider audience than was ever thought possible. Many families and older people are joining in what was traditionally a hobby for young males. The current generation of technology has pushed games further than they’ve ever been before. Games on the PC, Xbox 360 and PS3 are pushing graphical realism to new heights while the Wii is looking to break the boundary between virtual and real space with motion sensitive controls.
An interesting question to pose is where the next generation will go, and where video game entertainment will end up. A common theory is that they will move away from being purely games and end up as virtual reality experiences. The starting points of the necessary technologies to achieve this are already in place.
Motion sensitive controls are a significant stepping stone toward virtual reality in the home. Imagine if when playing a bowling game instead of watching the screen with cartoon characters mimicking your actions you were wearing a headset and being fed photo-realistic graphics from a first person perspective. The experience would be far more realistic than anything available at the moment.
It is my opinion that there will be two distinct directions that electronic entertainment will take. One path is that of the Wii, appealing to a mass market with easy to pick-up games that are designed for a quick dose of fun with family and friends. The other side I think will go down the ultra realistic route and end up trying to give the user a virtual reality experience. With technology as it is, the scope for providing this in the home is limited. The Wii remote requires users to physically move their bodies. Obviously this will not work in the living room once games require you to do more than swing a tennis racket or bowl a ball.
A workaround for requiring physical movement from the participants is to read brain activity. While currently the stuff of science fiction there are significant strides being made into reading human brain waves and converting them into mechanical movement. On the 28th of May 2008 the BBC posted a news article stating that scientists from the University of Pittsburgh had managed to get a monkey to control a robot arm to feed itself by just using its brain. The monkey had tiny probes the width of a human hair inserted into the primary motor cortex in order to read the electronic impulses that control movement. With a little training the monkey was able to manipulate the robotic arm as if it was its own.
Such invasive procedures are obviously out of the question for simple home use but it is certainly feasible to see the technology being adapted to read the brain from outside the head. It would be in this way that thoughts could be read to control movements in a virtual reality. This technology would also have other significant advantages, such as restoring movement to those crippled by spinal injuries and motor neurone diseases. I would see a difficulty when using these systems in separating virtual and real movements. Once trained to control movements in a virtual world with the brain would one be able to move their real body properly afterwards?
With technology such as this in place combined with ultra realistic graphics, we may see some virtual reality games created that are almost indistinguishable from real life. Would this lead to a mass migration to a virtual world where people can be as they please? Perhaps the topic for another article but certainly it is a scenario explored in many science fiction books and films.
In 1999 action film The Matrix famously told of a future in which mankind lived unknowingly in a virtual reality, their physical bodies were used to power the machines which had enslaved them. While unlikely to happen, when you read stories of Korean men starving themselves to death while playing MMO games it certainly makes you worry about how many people would abandon their bodies should such technology become available.
In reality though it is highly unlikely that virtual realities this complex will be able to exist, at least not in the foreseeable future. The computing power required to process them is trillions of times greater than what can be achieved today, with some theories suggesting that it would take a computer the size of a planet to process a virtual reality complex enough to fool the human mind.
I do think that games will reach an extremely high level of realism though, just not in entirely virtual worlds. The biggest barrier isn’t just processing power, but how to give enough feedback to trick the senses. I think that vision and sound will be relatively simple to reproduce but taste, smell and touch will be much harder. The issue of balance and orientation is a sticking point as well. Without direct input into the brain these senses may prove impossible to mimic inside a computer simulation.
Of course in the end it also comes down to what is financially viable for a company to put out and sell. The consumer will dictate the direction that games end up taking by what they’re willing to spend money on. With the dominating success of the Wii over the other platforms it would suggest that users are more comfortable using controls that mimic real life actions than they are using a traditional control pad or keyboard and mouse.
Graphics and simulations will continue to improve over time and I’m sure that one day it will be quite standard to wear a headset to play games. Whether that headset reads the thoughts of the user or not depends on whether it becomes cost effective to sell to consumers and whether people are ready to embrace the technology. I’m sure the possibility will exist at some point in the future but whether it represents the future of video games and is actually used remains debatable.
Everything considered the future of electronic entertainment is certainly a bright one. Eventually the technologies will merge and we’ll see virtual reality games integrated into TV, radio and the Internet. The only question is when all this will happen.
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Posted on Feb 17, 2010 under disney cartoon |
Try to imagine a world without Walt Disney. A world without his magic, optimism and childlike fantasy. Walt Disney pioneered the fields of animation, and transformed the entertainment world. He did more to touch the hearts, minds, and emotions of millions of Americans than any other person in the past century.
The Walt Disney Company – now a mega-empire whose profits (yes, profits!) are $1.3 billion – was the creation of a high school drop out who suffered bankruptcy, risked it all 4 times and suffered repeated financial and business disasters. How did one man overcome the greatest of challenges to become a legend … a folk hero … a master of enterprise?
Walt Disney’s creative and business magic can be summarized in one word: Imagineering. The term, trademarked by Disney in 1967, combines the words “imagination” and “engineering.”
Today, Walt Disney’s Imagineering is the master planning, creative development, design, engineering, production, project management and research and development arm of The Walt Disney Company. A powerful insight into the Imagineering process is provided by one of Walt Disney’s co-workers who pointed out “… there were actually three different Walts: the dreamer, the realist and the spoiler (or critic). You never knew which one was coming to a meeting.”
Through the modeling technologies of NeuroLinguistic Programming (NLP), you too can cultivate the same business genius of Walt Disney. You too can learn Disney’s Imagineering process to make your boldest visions into reality.
Applying the Disney Difference in Your Business:
The Benefits of the Imagineering Process
Whether you are a soloist business owner or the CEO of a multi-billion dollar corporation, Imagineering is a simple yet powerful process that can help you:
• Be successful at the “inner game” of reaching future goals
• Build powerful teams, strategic partnerships and alliances
• Maximize the return and minimize the risk in new “virgin” situations – such as launching a new product, expanding to new markets or acquiring a business
• Lead and manage change throughout your organization
• Develop clear compelling plans that inspire you/your team to action
• Communicate and work more effectively with diverse groups of people
• Ignite your creativity and problem solving capabilities
The Imagineering Process: An Overview
Whether you are an individual or a team, Imagineering involves the coordination of three “hats” or roles. According to Robert Dilts, NLP pioneer who modeled the Imagineering process, all three roles are critical to effective problem solving and transforming visions into reality.
The Dreamer
The dreamer’s role is to provide the visionary big picture … with no boundaries, limitations or restraints.
The Realist
The realist’s role is to evaluate what is realistic, think constructively and organize action plans.
The Critic
The critic’s role is to test the plan, look for potential problems, difficulties and consequences. That is, what could go wrong, what is missing.
Very few individuals, teams or organizations are strong in all three roles or capabilities. What happens when one or two of these roles are missing? Do any of these sound like you or your organization?
• A Dreamer without a Realist gets stuck in fantasy, a “some day” mentality.
• A Realist without a Dreamer or Critic is like a robot. They are task masters. They are driven by “to do” lists.
• A Critic and a Dreamer without a Realist get caught up in perpetual conflict.
• A Dreamer and Realist without a Critic are an R&D department – lots of prototypes but lack quality standards for success.
• A Critic without a Dreamer or Realist is a Spoiler. They stop themselves even before they get started.
• A Realist and Critic without a Dreamer are a Bureaucracy.
To make your dreams come true … with ease, precision and passion, it is critical to master and synthesize all three Imagineering roles. Below is a peek how I work with individuals, teams and organizations in modeling Disney’s Imagineering to create extraordinary business results.
Imagineering Your Business Success:
The Process for Transforming Your Dreams into Reality
Your ability to transform your business goals into reality requires mastery of the following phases of the Imagineering process.
The Dreamer: Envisioning Your Future
Walt Disney’s genius always started with a dream. He would see clearly in his own mind the vision of what he wanted – whether it was a theme park, a cartoon character, a movie or any of his other creative endeavors.
As the Dreamer, you want to think about your long term future, address the big picture and generate many alternatives for reaching your goal. The primary focus is on the “what” of your idea or vision.
To model the Dreamer in Walt Disney, you must ask yourself such questions as:
• What do I want in an ideal world?
• What is the purpose of this project or goal?
• What are the benefits?
• What will be the impact once my goal is achieved?
• What alternative strategies will help me get there?
Key Points: Always state the goal in positive terms and establish the purpose and payoffs of reaching your goal. Think big … very big.
The Realist: Defining the Plan
The purpose of the Realist is to turn the dream into a workable plan. While wearing the Realist hat, you want to “act as if” the dream is possible and identify steps, time frames and milestones for getting there.
Your focus needs to be more action-oriented, on the “how”—ie., procedures and operations—for implementing your plan or idea.
To model the Realist in Walt Disney, you must ask yourself such questions as:
• How specifically will the idea be implemented? What will be the first step? second step? third step? By when?
• How will I know when the goal has been achieved?
• How will I get the resources (people, money, skills, etc.) I need to reach my goal?
Key Points: Create a “storyboard” of your plan by finding simple images to represent the steps required for reaching your goal or dream. Disney developed the very powerful process of “storyboarding” in 1928 and is now used by many successful businesses, such as GE.
The Critic:: Identifying Potential Problems
The purpose of the Critic is to evaluate the proposed plan and look for potential problems and ‘missing links.” The Critic role must follow the Dreamer and the Realist in this process.
The Critic identifies external factors or individuals that may influence the outcome of the plan (either positively or negatively). The primary purpose of the Critic is to focus on “what if” concerns, along with solutions to avoid them.
To model the Critic in Walt Disney, you must ask yourself such questions as:
• What if I can’t find the necessary resources or funds to implement my plan?
• What if my competitors _____ ?
• What if I don’t meet the plan’s milestones? How will that effect costs? Time and resource requirements?
• What if certain people object to my plan or can negatively impact its success? How will I handle that?
Key Points: While most people and organizations look at critics as negative people, their role is essential to your future success. You want them on your team. For the Critic role to be most effective, allow the critic to present their concerns only in the last step, after the dream and plans have been formulated.
Summary:
One man – Walt Disney – not only built one of the most successful US businesses of all time, this one man also left a magical legacy spanning almost a century and will continue for many generations to come.
How has one man accomplished so much? The answer is his Imagineering process – his secret for transforming ambitious, creative visions into extraordinary realities. By following Walt Disney’s cycle of Dreamer, Realist and Critic, you too will realize a compelling business future and a clear path that will take you there.
Posted on Feb 13, 2010 under game cheat |
Another name for game cheats would be cheat codes. The original purpose of the game cheat was to allow developers and beta testers to be able to get to a specific area and not have to start the games over all the time. It was then also an option if a player got to a difficult place in the games and could not advance, the option was available to use the games cheat to advance and g o on with the game. Some game cheats would open up new sections, hidden areas, or other types of bonus features. For our article we are going to take a look at the games cheat in reference to online gaming.
If you have ever played games online the odds are you have run into someone cheating. This would be especially true if the game does not include some kind of anti-cheat program. In simple terms cheating is “modifying the game to gain an unfair advantage over the other players. It is at this point we would like to point out that most developers do not build the games cheat into multiplayer games for this reason.
There is a big debate among gamers on what a real cheat is and what isn’t. Some feel that only such things as a aimbot is a games cheat but custom skins, and settings that enhance performance is not. Still others feel that it doesn’t matter a cheat is a cheat. For example in one game a video card w ith a specific video driver will not show fog or it lets you actually see through walls. Some feel that is more than adjusting settings while others feel it’s not their fault so it’s perfectly ok to use that advantage. Then there was a game that had a flaw in it when you also were running MS Messenger. Both these were not intentionally built into the game by developers. Others however felt this was more than adjusting your gamma, brightness and other settings to improve performance so they were game cheats.
There are two other ways of cheating. These two almost everyone in the online gaming community, feel are definitely a games cheat. The first is an exploit.
With an exploit a bug is found on a specific level or game map. The developers didn’t purposely include them, but once found they are very quickly used as a games cheat. Examples would be a hole in a game that would allow you to kill other players but never be hurt or killed yourself. It could have been a piece of code that accidentally got left in the game. The designers may have used these for a specific purpose. Sometimes these exploits will be addressed with update patches, but many times they will stay as the developers feel they are not a high priority.
Hacked files, trainers, aimbots, are other forms of a games cheat. These type of game cheats are mostly the work of people who are adept at coding or programming. The reason for this is this game cheat entails modifying game and or driver files. These modified files are then loaded directly into memory in which case they by-pass the game itself.
So the ultimate decision is based on your own definition of a games cheat as to if you are cheating or not. However it should be mentioned that if you are playing on-line and the rest of the players feel it is cheating you should discontinue what you are doing. Just out of courtesy for others. This way everyone can enjoy the game and this is what the developers did intend.
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